You are able to defeat it by using your sword, so don't expect anything as epic as Snake's fight vs. And of course, and this is hardly a spoiler, you get to fight a Metal Gear boss, and I'm naturally not talking about the RAY in the prologue. Some are hidden around the stage, some can be obtained by cutting through lesser enemies and objects the boss throws at you. Yes, during boss fights, acquiring Repair Nanopaste is ESSENTIAL for survival. Good thing I had enough Repair Nanopaste. The other boss fight I found quite difficult was the one against Monsoon, one of the lesser Winds of Destruction. Naturally, the latter ones are much more satisfying, and it's no surprise that the best boss battle, the one with Sam, is one of them. Some feature a gimmick and must be won by playing by the rules the game sets for you, but others (most, actually) can be won simply by besting the AI in swordfighting. Power metal soundtrack - a bit awkward for Metal Gear, but maybe in-line with the actionīoss fights are of course the high point of the game. Story tries, but is still a bit dry in comparison to Kojima's Metal Gear games Polished visuals paint a pretty near-future Relatively cool villains, especially the main antagonistĮpic boss battles, quite true to Metal Gear tradition ![]() Still some situations allowing for stealth in Metal Gear fashion Its story is not particularly special, but it has some really memorable characters that make up for it.įast and enjoyable action typical for PlatinumGames, with some distinct mechanics like Blade Mode and Zandatsu But aside from that sheer joy of cutting, Revengeance is a really solid action game which still offers a stealth factor as if to remind people it still bears the "Metal Gear" name. There's even a counter for how many parts you've cut stuff into, and I was quite proud having cut a palm into over 1111 pieces early in the game. Revengeance is all about cutting stuff with your sword. And that's the best summation of a game in a single sentence I've ever seen. "CUT AT WILL!" is what the back of the box says. Revengeance may not be nearly as ambitious as Metal Gear games usually are, but it is a very satisfying experience for the player, and that counts for something. Using their own engine and still maintaining the core ideas, Platinum managed to produce a pretty impressive result. But Kojima took it upon himself to salvage it and outsourced it to PlatinumGames, whose team is known for the likes of Devil May Cry and Bayonetta. Kojima's team had difficulties implementing their ambitious vision within the time restraints. Konami were in fact close to cancelling this game. Initially, we all expected the story of Raiden saving Sunny from The Patriots, but instead, it was a separate story, set after the events of Metal Gear Solid 4: Guns of the Patriots. ![]() Sure, it wasn't a true Metal Gear, but the action was incredible, and the setting was relatively in line with the Metal Gear universe. ![]() But a while later, upon getting the Zone of the Enders HD collection, I had the chance to play Revengeance's demo, and was left pleasantly surprised. It wasn't going to be a typical Metal Gear game, but a spin-off focusing on Raiden and sword-wielding action. I was quite skeptical about Metal Gear Rising: Revengeance back when it was announced. I use a scoring system from 0 to 10 with 5 as the average. ![]() I write relatively detailed and generally spoiler-free reviews (in this particular case, the prologue is roughly described - I don't consider it a real spoiler, as it's the very beginning of the game). This is a re-post from my gaming blog, Between Life and Games.
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